Glossary of Sound and Sound Design
II. Phase
Further Resources:
Knight-Hil, Andrew. “The Nature of Sound and Recording.” In Foundations in Sound Design for Linear Media: A Multidisciplinary Approach. New York: Routledge, 2020.
https://www.teachmeaudio.com/recording/sound-reproduction/phase
https://www.nde-ed.org/Physics/Sound/interference.xhtml
https://ledgernote.com/columns/mixing-mastering/phase-cancellation/
I. Sample Rate/ Bit Depth
Further Resources:
Knight-Hil, Andrew. “The Nature of Sound and Recording.” In Foundations in Sound Design for Linear Media: A Multidisciplinary Approach. New York: Routledge, 2020.
https://www.izotope.com/en/learn/digital-audio-basics-sample-rate-and-b…
https://www.headphonesty.com/2019/07/sample-rate-bit-depth-bit-rate/
https://routenote.com/blog/what-is-bit-depth/#bit-depth
https://www.itsaboutmusic.com/what-is-bit-depth-and-sample-rate-in-audio
Overall Structure Strategic Planning
II. Borrow vs. Steal
Borrow vs. steal is another approach to overall structure of your composition.
I. Tension/relaxation Graphs
Graphs shape the overall structure of your composition and help keep you on track.